Role: Producer & Sole Programmer
Reflector is a first person puzzle game where the player shoots a beam that can bounce off of special panels to teleport over obstacles and hazards. Originally this was a student project created in 8 weeks. I organized a team of 5 people consisting of 3 artists, a designer, and myself to create the original game in Unity. I then recruited a new team of 7 people with the original designer and 5 new artists to recreate the game in Unreal Engine 4 and improve on the design. The ultimate goal of this recreation was to present it at the OrlandoIX tech and gaming conference were it was a great success.
Created original concept for the game.
Managed the scope of the project by creating a plan for all features in the game and tasks associated with creating those features across all teams.
Organized two teams to hit deadlines for our student project and to present our game at OrlandoIX.
Managed the source and version control for the project.
Programmed both versions of the game using C# and C++ in Unity and Unreal Engine 4 respectively.
Trained team members in using source control software.
Assisted in level design and mechanic exploration to refine the gameplay experience.